We saw this coming a mile off, and here it is! Ever since we spotted Marty McFly using VR, us tech nerds have been counting down for its mainstream adoption.
Welcome to the big, wide world of Virtual Reality! VR aims to achieve total immersion - it is where computers and our reality merge to make it possible to experience and interact with almost anything, anywhere, at any time.
VR is defined as 'A realistic three-dimensional image or artificial environment that is created with a mixture of interactive hardware and software, and presented to the user in such a way that the any doubts are suspended and it is accepted as a real environment in which it is interacted with in a seemingly real or physical way'.
STEAM or formerly STEM by definition is "the interdisciplinary approach to learning where rigorous academic concepts are coupled with real world lessons as students apply science, technology, engineering and mathematics".
Putting the A in STEAM is art. This new approach to education focuses on the fusion of topics and subjects that have always been kept separate for the sake of making teaching easy.
This generation, and those to come, are graduating into a working environment where jobs require multidisciplinary skills and training. Technology is advancing and so are job descriptions yet the way we educate hasn't been - until now.
Virtual Reality in the Classroom
Virtual and augmented reality has now hit our Tassie classrooms and it is shaking up the way our teachers teach. We are pioneering the technology in Tasmania as the only provider of Class VR. Class VR is a virtual reality system designed for education.
The Class VR package includes:
- Standalone headsets
- Headset management system
- Content and lesson plans
- Installation and training from our team
- Specially designed storage and charging system
Find out more about Class VR for your school
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